Challenge 2&3: The note of the bouncing ball module and my bouncing ball animation creative demos

1. THREE THINGS/FRIENDS:

  • timelines: ‘play every frame’ → ’24fps’
  • keyframes
  • Graphic Editor: Break tangents & Linear tangents(the frequent tool)

2. START TO ADJUST THE GRAPHIC EDITOR

Mentor’s keyframes example:

1 keyframe less each side: 9 87 7 6 6 5 5 4 4 3 3 2 2 1 1

Mentor’s Graphic Editor example:

Translate Y
Translate Z

3. SHOW THE MOTION TRAIL

Path: Menue → Visualize → Create Editable Motion Trail

3. SQUASH & STRETCH

4. RESEARCH & INSPIRATION

‘The bouncing ball” theory is commonly used in motion design, game design demo also 3D visual advertisement or intro videos, and so forth.

5. PROCESSES

6. MY CREATIVE DEMOS

Demo1:

start to rest 🙂

Demo2:

way funnier 🙂

Demo3:

I have given the name to this work, named ” The poor little bouncing ball ” 🙂

Hope you can enjoy and feel how poor it is.

5. WHAT HAVE I GOT FROM THESE TASKS?

  • Using Graphic Editor is a key and the basic to animation.
  • Getting Deeper understanding of the significance of adjusting curves on Graphic Editor when we are animating.Different shapes of curves can lead to diversity of movements.
  • Keying frames in logical way other than keying it randomly.
  • Being much more creative person, not an animating machine!
  • Have fun animating!