NOTE: Aces Setting

NOTE: Aces Setting

It’s important to understand Aces setting when it comes to the render part. So, I found some tutorials online to… Read More »

Term1 Submission

Term1 Submission

Challenge 10: Phonemes & Performance

Challenge 10: Phonemes & Performance

Step 1: Choose the appropriate character I choose the character hedgehog which was designed and produced by myself before. Step 2: Find… Read More »

Challenge7 & 8 & 9: Footages & Body/Advanced body Mechanics

Challenge7 & 8 & 9: Footages & Body/Advanced body Mechanics

1. Inspirations & References I would like to create an animation with body mechanics, which can be way more appealing,… Read More »

Challenge 6: Walk Cycle

Challenge 6: Walk Cycle

1. NOTES OF THE LESSON: STEP1: (ep:keyframe1) Key the starting pose STEP2: (ep:keyframe25)– the same with keyframe1 Copy the pose… Read More »

Challenge 5: Ball & Tail Animation

Challenge 5: Ball & Tail Animation

1. Tips: Useful tool in graphic editor: Weighted tangents ( Path: Graphic Editor- Curves-weighted tangents) Overlap of the tails: Moving… Read More »

Challenge 4: Solid Posing

Challenge 4: Solid Posing

1. Some important screenshots of the class 2. Exercises ACTION POSES: Playing basketball / Doing Yoga / Skateboard REF: EMOTIONAL… Read More »

Challenge 2&3: The note of the bouncing ball module and my bouncing ball animation creative demos

Challenge 2&3: The note of the bouncing ball module and my bouncing ball animation creative demos

1. THREE THINGS/FRIENDS: timelines: ‘play every frame’ → ’24fps’ keyframes Graphic Editor: Break tangents & Linear tangents(the frequent tool) 2…. Read More »

Challenge 1: Illustration of good and bad animation

Challenge 1: Illustration of good and bad animation

1. The good Animation Clip of ” Monsters University” “Monsters University”, opening June 21, takes its familiar lead characters —… Read More »

Challenge 0:The overview of the 12 principles of animation

Challenge 0:The overview of the 12 principles of animation

LIST OF 12 PRINCIPLES 1. Appeal(Quality&Personality) bring the character to life 2. Staging/Storytelling 3. Solid Drawing&Posting 4. Timing&Spacing 5. Anticipation(Expectation)… Read More »