Cinematic animation
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never break the middle line- break the lines only when it’s in trouble Proxy animation layer maya silhouette Maya step… Read More »
Rigging hierarchies & controls
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Bring Mocap animation into Maya’s HumanIK define the bones create Ik / Grouping system
GPU or CPU?
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As I can see through the render the pic which was rendered by GPU could be way noisier and the… Read More »
The session:Skinning
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Paint Weights Artisan Tool select the vertices – paint weight: flood Menue : select- grow skeleton off